I am looking to find any kind of general rule or specification on the increase in fuel use as a warship exceeds its 'economical cruise' speed. The
only 'hard hint' I have at this time is the historical record on refueling DDs (based on time at sea) and a brief snip from one book that notes that a
"Benson" class DD would cruise 5,580 NM @ 12 kts., but if upping to 20 kts would drop to 3,880 NM.
I'm working up an expanded version of a naval war game (Master Europa - War at Sea (www.mastereuropa.com)) to cover the Pacific theater as well as the Atlantic / European area and everything is pointing to fuel being crucial to operational decisions. Up till now the system has just given the endurance at cruise speed (so many turn at sea) but I feel it needs to be 'tweaked' to bring this factor to the fore for the naval commander/player.
If anyone can offer some guidance I would greatly appreciate it!
Thanks
Tom J
I'm working up an expanded version of a naval war game (Master Europa - War at Sea (www.mastereuropa.com)) to cover the Pacific theater as well as the Atlantic / European area and everything is pointing to fuel being crucial to operational decisions. Up till now the system has just given the endurance at cruise speed (so many turn at sea) but I feel it needs to be 'tweaked' to bring this factor to the fore for the naval commander/player.
If anyone can offer some guidance I would greatly appreciate it!
Thanks
Tom J

