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        <title>SpringSharp 3.0 Beta 3.0 Now available </title>
        <link>http://warships1discussionboards.yuku.com/topic/6031/t/SpringSharp-3-0-Beta-3-0-Now-available.html</link>
        <description>
        <![CDATA[ The next beta release of SpringSharp 3.0 has been uploaded.


This is the first release that requires .Net Framework 2.0. You may need to download this unless you use Vista or another program that required it.


This release has been restructured so it is much smaller and faster. Beta 2 when converted to .Net 2.0 and used on a Pentium 4.0 with Vista suffered a massive
speed drop. The restructured version may still have some new instabilities or places where it does not immediately update - we... ]]>
        </description>

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/79339/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-79339</link>
			<description><![CDATA[ Another suggestion.
<br>
The height of the Armored Deck above the WL should be a user input, as it have a significant impact on stability/steadiness. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (P3D)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/79339</guid>
			<pubDate>Tue, 13 May 2008 22:28:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/79206/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-79206</link>
			<description><![CDATA[ <p>Ian, I&#39;ve been testing the program in what little spare time I&#39;ve had.</p>

<p>Some minor comments.  1.) You can&#39;t use the delete button in textboxes.  2.)  When adding depth charges, hull strength didn&#39;t change until I changed
something else on another page.  3.)  Could you please take the picture on the armor page and change &quot;inclided belt&quot; to inclined belt?
<br>
<br>
I&#39;ve taken some beta 2 files and copied them into beta 3 and run them.  All of them had... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Brad R)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/79206</guid>
			<pubDate>Mon, 12 May 2008 06:46:41 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77194/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77194</link>
			<description><![CDATA[ Nebfer, thanks for you explanation.
<br>
<br>
I have recreated the problem and know why it occurs. The location of the gun mounts at the bottom of each gun group starts at none. As soon as you give the
mounts in either group a location other than none the NaNs on the Performance tab disappear.
<br>
<br>
This has highlighted a glitch in that it occurs at all and in that it can be cleared by having all the mounts in Group 1 and the location in Group 2.
<br>
<br>
Ian
<br>
<br>
www.springsharp.com ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanRG)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77194</guid>
			<pubDate>Tue, 22 Apr 2008 03:52:52 GMT</pubDate>
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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77163/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77163</link>
			<description><![CDATA[ <blockquote>
  <h3 class="quote-title">IanRG said:</h3>
  <hr>
  Please explain
</blockquote>
<br>
<br>
I&#39;l try my best to explain. 
<br>
<br>
When one starts a new ship the performence tab has the values of NaN. So I start making my ship (lets say it&#39;s 500 ft Long by 60 feet wide and 25 feet deep
~11,700tons).
<br>
The tabs still say NaN but as composite strength is dependent of freeboard I&#39;ll do that next. just to make it simple I just click on the flush deck button.
and the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nebfer)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77163</guid>
			<pubDate>Mon, 21 Apr 2008 21:24:31 GMT</pubDate>
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			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77146/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77146</link>
			<description><![CDATA[ <blockquote>
  <strong class="quote-title">IanRG wrote:</strong>
  <hr>
  In regards to the question to better define stream technologies, boiler numbers etc - Yes - but first I have been promising handling non steam technology
  better first.
  <br>
  <br>
  Ian
  <br>
</blockquote>

<p> Ian,</p>I was thinking about destroyer hull strength. Perhaps it would be better to sim destroyers with 0.8-0.9 hull strength to reflect light
construction, and leave 1.00 hull strength to ships build for... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (P3D)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77146</guid>
			<pubDate>Mon, 21 Apr 2008 18:47:35 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77136/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77136</link>
			<description><![CDATA[ I&#39;ve figured out the issue with bulkheads: it&#39;s that I was interpreting &quot;between bulkheads&quot; as between multiple bulkheads within the TDS,
while the program is interpreting it as the amount of beam not included as part of the TDS. Once I modify the value to correspond to this understanding, it
works fine. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Hrolf Hakonson)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77136</guid>
			<pubDate>Mon, 21 Apr 2008 15:35:57 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77129/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77129</link>
			<description><![CDATA[ In regards to the question to better define stream technologies, boiler numbers etc - Yes - but first I have been promising handling non steam technology
better first.
<br>
<br>
Ian
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanRG)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77129</guid>
			<pubDate>Mon, 21 Apr 2008 13:23:20 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77102/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77102</link>
			<description><![CDATA[ Query: Will there some time in the future be an option to select which type of boiler technology to use in times of change (as one can do with coal firing vs
oil firing)? The change from fire-tube to water-tube, and the change to small-tube boilers could have a large effect on the machinery plant. For instance, the
Renown and Repulse - laid down in January 1915 - had 42 boilers for 112,000 shp, while Courageous, Glorious and Furious - laid down in March, May and June 1915
- have 18 boilers... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pengolodh)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77102</guid>
			<pubDate>Mon, 21 Apr 2008 03:37:38 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77095/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77095</link>
			<description><![CDATA[ <div>
  <blockquote>
    It seems for me the composite strength is not working very well.
    <br>
    neather is seakeeping, stability &amp; steadiness.
  </blockquote>Please explain
  <br>
  <br>
  Ian
  <br>
  <br>
  <a title="www.springsharp.com" target="_blank" href="http://">www.springsharp.com</a>
  <br>
  <br>
</div> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanRG)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77095</guid>
			<pubDate>Mon, 21 Apr 2008 01:27:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77094/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77094</link>
			<description><![CDATA[ Will check the bulkhead calcs. I confirm that the engine weight slider is not yet operational and that this should allow better (realistic) Destroyer designs -
at 1.00 Composite Strength.
<br>
<br>
Copy Report To Clipboard is a great idea and putting engines before armour logical.
<br>
<br>
Still looking for the hick up before I will consider this a stable release.
<br>
<br>
Ian
<br>
<br>
<a title="www.springsharp.com" target="_blank" href="http://">www.springsharp.com</a>
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanRG)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77094</guid>
			<pubDate>Mon, 21 Apr 2008 01:21:54 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77093/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77093</link>
			<description><![CDATA[ It seems for me the composite strength is not working very well.
<br>
neather is seakeeping, stability &amp; steadiness. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Nebfer)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77093</guid>
			<pubDate>Mon, 21 Apr 2008 01:02:56 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77070/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77070</link>
			<description><![CDATA[ I&#39;m seeing some odd behavior with ships with torpedo bulkheads. They seem VERY sensitive to the &quot;Beam between bulkheads&quot; entry, and wanting what
appears to be ludicrously large entries there.
<br>
<br>
The destroyers may be a result of not yet having the engine weight inputs working, but having other parts of the model up and going. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Hrolf Hakonson)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77070</guid>
			<pubDate>Sun, 20 Apr 2008 19:52:42 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77069/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77069</link>
			<description><![CDATA[ After getting it to work (for some reason my compression program didn&#39;t like it) I agree.
<br>
The engine slider doesn&#39;t appear to be working yet... the only engines we can select are heavy-duty engines. I imagine when the engine adjustment begins
working, we&#39;ll have the ability to build faster- not slower- destroyers. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Carthaginian)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77069</guid>
			<pubDate>Sun, 20 Apr 2008 19:51:15 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77067/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77067</link>
			<description><![CDATA[ But it seems that designing lighter ships such as destroyers has become harder, I had to reduce the speed on a destroyer design
<br>
from 32,7 kn max speed to 30,9 in order to get it over the magical 0.5 Composite strength. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (splott)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77067</guid>
			<pubDate>Sun, 20 Apr 2008 19:38:03 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77065/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77065</link>
			<description><![CDATA[ Then could someone send me the file, uncompressed?
<br>
Address is CSN290@yahoo.com
<br>
For some reason, it doesn&#39;t extract right for me.
<br>
I still get a &#39;file corrupted&#39; notice. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Carthaginian)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77065</guid>
			<pubDate>Sun, 20 Apr 2008 19:01:29 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77064/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77064</link>
			<description><![CDATA[ It works great as you can see below. I even saved some money compared to version 1.1 :-)
<br>
<br>
I only got two things to &quot;complain&quot; about
<br>
1. Could you add a &quot;Copy report to the clipboard&quot; function? It would really be nice to have.
<br>
2. If you could rearrange the order of the armour and engine tabs, because what you do
<br>
on the engine tab effects the armour so it would be a better flow if those two where swapped place.
<br>
<br>
Otherwise I say &quot;Release... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (splott)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77064</guid>
			<pubDate>Sun, 20 Apr 2008 18:57:09 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ Re: SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/reply/77057/t/SpringSharp-3-0-Beta-3-0-Now-available.html#reply-77057</link>
			<description><![CDATA[ I get a &#39;file corrupted&#39; message every time I d/l and try to unzip.
<br>
Is there a problem with the file posted?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Carthaginian)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/sreply/77057</guid>
			<pubDate>Sun, 20 Apr 2008 18:29:01 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ SpringSharp 3.0 Beta 3.0 Now available  ]]></title>
			<link>http://warships1discussionboards.yuku.com/topic/6031/t/SpringSharp-3-0-Beta-3-0-Now-available.html</link>
			<description><![CDATA[ The next beta release of SpringSharp 3.0 has been uploaded.
<br>
<br>
This is the first release that requires .Net Framework 2.0. You may need to download this unless you use Vista or another program that required it.
<br>
<br>
This release has been restructured so it is much smaller and faster. Beta 2 when converted to .Net 2.0 and used on a Pentium 4.0 with Vista suffered a massive
speed drop. The restructured version may still have some new instabilities or places where it does not... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (IanRG)</author>
			<guid isPermaLink="true">http://warships1discussionboards.yuku.com/topic/6031</guid>
			<pubDate>Sun, 20 Apr 2008 09:30:39 GMT</pubDate>
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